| E1 |
DON |
|
Don Taras |
85 |
Human, Male |
4 |
2 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 39057 |
1608 |
599 |
271 |
321 |
345 |
171 |
273 |
178 |
484 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
| - |
999 |
999 |
999 |
999 |
999 |
- |
999 |
Other Stats
| Jewels Obtained |
Strike ATK Power |
Auto Jewel Charge |
|
|
|
| +20 |
+20 |
+40 |
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (STR) |
1/1 |
Attack |
|
| Cross-Counter |
20/20 |
Reaction |
After receiving Dmg, performs counter [Range: 1, Height Range: 1] |
| You Washout! |
1/1 |
Skill |
Taunt (Hugely raises all of opponent's stats) |
| Focused Palm |
20/20 |
Skill |
Strike ATK with chance of inflicting Paralyze [Range: 1, Height Range: 2] |
| Don Strike |
20/20 |
Skill |
Strike ATK on enemy unit that grows more powerful the lower own remaining HP is [Range: 2, Height Range: 2] |
| Exploding Palm |
20/20 |
Skill |
Strike ATK on units within area & lowers units' CT by 50% [Range: 1, Area: Lateral (3), Height Range: 2] |
| Dance of the Immortal Bird |
20/20 |
Skill |
Will survive fatal Dmg and stay alive on verge of death only once |
| Divine Battle Trance |
20/20 |
Skill |
Strike ATK & Daze & Bind [Range: 1, Height Range: 2] |
| Disorderly Morals |
20/20 |
Skill |
3-hit Fire Strike ATK on units within area & strong vs humans [Range: 3, Area: Line (3), Height Range: 2] |
| Steel-lined Boost Punch |
20/20 |
Skill |
After moving, Fire Strike ATK on enemy unit & moves target 3 sq back & inflicts Stun for one turn [Range: 6, Height Range: 2] |
| Melancholy Dandyism |
20/20 |
Skill |
Triples own PATK for one turn & raises own PDEF for three turns |
| Controlling Focus |
20/20 |
Skill |
Removes all statuses inflicted on units in area around self [Area: Square (3), Height Range: 2] |
| Whirlwind Kick |
20/20 |
Skill |
Strike ATK to units in area around self [Area: Square (3) around self, Height Range: 1] |
| Fury Rage |
20/20 |
Passive |
Raises PATK when HP is below 25% |
|
| E2 |
- |
|
Mafia - Stab |
85 |
Human, Male |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 10637 |
900 |
512 |
115 |
184 |
735 |
176 |
246 |
283 |
263 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 100 |
98 |
50 |
30 |
98 |
50 |
- |
70 |
|
|
|
|
|
|
|
|
| 98 |
98 |
100 |
30 |
- |
30 |
- |
- |
Other Stats
| Jewels Obtained |
Missile ATK Power |
|
|
|
|
| +16 |
+20 |
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Leg Shot |
20/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
| Headshot |
20/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
20/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
20/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
| Counter Shot |
20/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
| Pierce Res (Enemy LS) |
70/999 |
Passive |
△Pierce Res +1~999 (Enemy LS) (Removed after death) |
|
| E3 |
- |
|
Mafia - Magic |
85 |
Human, Male |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 10637 |
900 |
448 |
115 |
161 |
735 |
176 |
246 |
283 |
263 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 100 |
98 |
50 |
30 |
98 |
50 |
- |
70 |
|
|
|
|
|
|
|
|
| 98 |
98 |
100 |
30 |
- |
30 |
- |
- |
Other Stats
| Jewels Obtained |
Missile ATK Power |
|
|
|
|
| +16 |
+20 |
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Leg Shot |
20/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
| Headshot |
20/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
20/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
20/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
| Counter Shot |
20/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
| Magic Res (Enemy LS) |
70/999 |
Passive |
△Magic Res +1~999 (Enemy LS) (Removed after death) |
|
| E4 |
- |
|
Retro Guard Droid - Slash |
85 |
Machine, Sloth |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 11930 |
1378 |
478 |
140 |
300 |
264 |
168 |
225 |
163 |
211 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 100 |
98 |
50 |
70 |
100 |
500 |
- |
290 |
|
|
|
|
|
|
|
|
| 298 |
298 |
100 |
50 |
230 |
30 |
30 |
30 |
Other Stats
| Jewels Obtained |
Slash ATK Power |
|
|
|
|
| +32 |
+10 |
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| [Normal ATK] AJ2000 |
1/1 |
Attack |
AJ2000 (Enemy Unit) |
| Death Mow |
1/20 |
Skill |
Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
| Large Spinslash |
1/20 |
Skill |
Inflicts Phys Dmg on units within area around self & ignores DEF [Area: 1, Height Range: 1] |
| Compressed Shot |
1/20 |
Skill |
Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited] |
| Large Spinslash |
1/20 |
Skill |
Modified effect version of Large Spinslash. Lowered because it ignores DEF. |
| Damage Shield [3x] |
1/20 |
Skill |
For AJ2000. Shield that completely blocks everything inflicted to self for 3 turns |
| Slash Res (Enemy LS) |
70/999 |
Passive |
△Slash Res +1~999 (Enemy LS) (Removed after death) |
|
| E5 |
- |
|
Retro Guard Droid - Strike |
85 |
Machine, Sloth |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 11930 |
1378 |
418 |
140 |
262 |
264 |
168 |
225 |
163 |
211 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 100 |
98 |
50 |
70 |
100 |
500 |
- |
290 |
|
|
|
|
|
|
|
|
| 298 |
298 |
100 |
50 |
230 |
30 |
30 |
30 |
Other Stats
| Jewels Obtained |
Slash ATK Power |
|
|
|
|
| +32 |
+10 |
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| [Normal ATK] AJ2000 |
1/1 |
Attack |
AJ2000 (Enemy Unit) |
| Death Mow |
1/20 |
Skill |
Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
| Large Spinslash |
1/20 |
Skill |
Inflicts Phys Dmg on units within area around self & ignores DEF [Area: 1, Height Range: 1] |
| Compressed Shot |
1/20 |
Skill |
Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited] |
| Large Spinslash |
1/20 |
Skill |
Modified effect version of Large Spinslash. Lowered because it ignores DEF. |
| Damage Shield [3x] |
1/20 |
Skill |
For AJ2000. Shield that completely blocks everything inflicted to self for 3 turns |
| Strike Res (Enemy LS) |
70/999 |
Passive |
△Strike Res +1~999 (Enemy LS) (Removed after death) |
|
| E6 |
- |
|
Gun Soldierbot - Counter |
85 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 9636 |
899 |
476 |
115 |
140 |
725 |
173 |
247 |
279 |
252 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 100 |
98 |
50 |
70 |
100 |
100 |
- |
90 |
|
|
|
|
|
|
|
|
| 98 |
98 |
100 |
50 |
30 |
30 |
30 |
30 |
Other Stats
| Jewels Obtained |
Missile ATK Power |
|
|
|
|
| +16 |
+20 |
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Paralyzer Gun |
20/20 |
Skill |
Battle Soldierbot Special Attack |
| Leg Shot |
20/20 |
Skill |
Inflicts Phys Dmg (Low) with chance of inflicting Slow [Range: 5, Height Range: Unlimited] |
| Headshot |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & chance of inflicting Bind & Daze [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
20/20 |
Skill |
Penetrating attack that inflicts Phys Dmg (strong vs airborne) on units within line of fire [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
20/20 |
Skill |
Inflicts Phys Dmg (100% Hit) & Stop [Range: 5, Height Range: Unlimited] |
| Counter Res (Enemy LS) |
70/999 |
Passive |
△Counter Res +1~999 (Enemy LS) (Removed after death) |
|
| E7 |
- |
|
Gun Soldierbot - Jump |
85 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 9636 |
899 |
544 |
115 |
160 |
725 |
173 |
247 |
279 |
252 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 100 |
98 |
50 |
70 |
100 |
100 |
- |
90 |
|
|
|
|
|
|
|
|
| 98 |
98 |
100 |
50 |
30 |
30 |
30 |
30 |
Other Stats
| Jewels Obtained |
Missile ATK Power |
|
|
|
|
| +16 |
+20 |
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Paralyzer Gun |
20/20 |
Skill |
Battle Soldierbot Special Attack |
| Leg Shot |
20/20 |
Skill |
Inflicts Phys Dmg (Low) with chance of inflicting Slow [Range: 5, Height Range: Unlimited] |
| Headshot |
20/20 |
Skill |
Inflicts Phys Dmg (Low) & chance of inflicting Bind & Daze [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
20/20 |
Skill |
Penetrating attack that inflicts Phys Dmg (strong vs airborne) on units within line of fire [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
20/20 |
Skill |
Inflicts Phys Dmg (100% Hit) & Stop [Range: 5, Height Range: Unlimited] |
| JUMP Res (Enemy LS) |
70/999 |
Passive |
△JUMP Res +1~999 (Enemy LS) (Removed after death) |
|