| E1 |
cap1 |
|
Burglar Chief |
85 |
Human, Male |
4 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 3072 |
648 |
697 |
331 |
441 |
465 |
126 |
330 |
277 |
545 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
999 |
- |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +50 |
+50 |
+50 |
+50 |
- |
+50 |
Other Stats
| Knockback Res |
Debuff Res |
Jewels Obtained |
Pierce Res |
Strike Res |
Missile Res |
| +999 |
+999 |
+30 |
+30 |
+30 |
+30 |
| Magic Res |
Counter Res |
JUMP Res |
Strong vs Fire |
Strong vs Water |
Strong vs Wind |
| +30 |
+30 |
+30 |
+10 |
+10 |
+10 |
| Strong vs Thunder |
Strong vs Dark |
|
|
|
|
| +10 |
+10 |
|
|
|
|
|
| E2 |
- |
|
Gun Soldierbot (Stolen) |
85 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 2449 |
680 |
428 |
213 |
196 |
427 |
125 |
397 |
407 |
241 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
- |
- |
999 |
999 |
999 |
- |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +50 |
+50 |
+50 |
+50 |
- |
+50 |
Other Stats
| Knockback Res |
Debuff Res |
Hit Rate |
Jewels Obtained |
Missile ATK Power |
Pierce Res |
| +999 |
+999 |
+10 |
+46 |
+10 |
+30 |
| Strike Res |
Missile Res |
Magic Res |
Counter Res |
JUMP Res |
Strong vs Fire |
| +30 |
+30 |
+30 |
+30 |
+30 |
+10 |
| Strong vs Water |
Strong vs Wind |
Strong vs Thunder |
Strong vs Dark |
|
|
| +10 |
+10 |
+10 |
+10 |
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Charged Shot (Partial HP Dmg) |
10/20 |
Skill |
Inflicts partial HP Dmg on enemy unit & units are not lockable [Range: 5, Height Range: Unlimited] |
| Headshot |
10/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
10/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
10/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
| Charged Shot |
20/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
| Take Aim |
20/20 |
Skill |
Raises own Hit Rate for two turns |
| Bullet Shot |
20/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
| Counter Shot |
20/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
|
| E3 |
- |
|
Gun Soldierbot (Stolen) |
85 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 2449 |
680 |
428 |
213 |
196 |
427 |
125 |
397 |
407 |
241 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
- |
- |
999 |
999 |
999 |
- |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +50 |
+50 |
+50 |
+50 |
- |
+50 |
Other Stats
| Knockback Res |
Debuff Res |
Hit Rate |
Jewels Obtained |
Missile ATK Power |
Pierce Res |
| +999 |
+999 |
+10 |
+46 |
+10 |
+30 |
| Strike Res |
Missile Res |
Magic Res |
Counter Res |
JUMP Res |
Strong vs Fire |
| +30 |
+30 |
+30 |
+30 |
+30 |
+10 |
| Strong vs Water |
Strong vs Wind |
Strong vs Thunder |
Strong vs Dark |
|
|
| +10 |
+10 |
+10 |
+10 |
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Charged Shot (Partial HP Dmg) |
10/20 |
Skill |
Inflicts partial HP Dmg on enemy unit & units are not lockable [Range: 5, Height Range: Unlimited] |
| Headshot |
10/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
10/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
10/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
| Charged Shot |
20/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
| Take Aim |
20/20 |
Skill |
Raises own Hit Rate for two turns |
| Bullet Shot |
20/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
| Counter Shot |
20/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
|
| E4 |
- |
|
Gun Soldierbot (Stolen) |
85 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 2449 |
680 |
428 |
213 |
196 |
427 |
125 |
397 |
407 |
241 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
- |
- |
999 |
999 |
999 |
- |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
999 |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +50 |
+50 |
+50 |
+50 |
- |
+50 |
Other Stats
| Knockback Res |
Debuff Res |
Hit Rate |
Jewels Obtained |
Missile ATK Power |
Pierce Res |
| +999 |
+999 |
+10 |
+46 |
+10 |
+30 |
| Strike Res |
Missile Res |
Magic Res |
Counter Res |
JUMP Res |
Strong vs Fire |
| +30 |
+30 |
+30 |
+30 |
+30 |
+10 |
| Strong vs Water |
Strong vs Wind |
Strong vs Thunder |
Strong vs Dark |
|
|
| +10 |
+10 |
+10 |
+10 |
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Charged Shot (Partial HP Dmg) |
10/20 |
Skill |
Inflicts partial HP Dmg on enemy unit & units are not lockable [Range: 5, Height Range: Unlimited] |
| Headshot |
10/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
10/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
10/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
| Charged Shot |
20/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
| Take Aim |
20/20 |
Skill |
Raises own Hit Rate for two turns |
| Bullet Shot |
20/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
| Counter Shot |
20/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
|
| E5 |
- |
|
Demon |
85 |
Demon |
3 |
2 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 2088 |
167 |
124 |
321 |
232 |
105 |
101 |
192 |
229 |
500 (100%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
999 |
- |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
- |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +20 |
+20 |
+20 |
+20 |
- |
+20 |
Other Stats
| Knockback Res |
Debuff Res |
Jewels Obtained |
Slash Res |
Pierce Res |
Strike Res |
| +999 |
+999 |
+36 |
+10 |
+40 |
+40 |
| Missile Res |
Magic Res |
Counter Res |
JUMP Res |
|
|
| +30 |
+40 |
+30 |
+40 |
|
|
Flags
| IsThrow |
IsKnockBack |
IsChanging |
|
|
|
| No |
No |
No |
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Strike |
1/1 |
Attack |
Normal Attack (Enemy Unit) |
| Destructive Beam (Partial HP Dmg) |
10/20 |
Skill |
Inflicts partial HP Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
| Counter Magic+1 |
20/20 |
Reaction |
After receiving Dmg, chance of performing counter [Range: 3, Height Range: 2] |
| Enemy Passive LS1 |
20/20 |
Passive |
Raises Stats of Target Enemy Unit Until Dead |
|
| E6 |
- |
|
Demon |
85 |
Demon |
3 |
2 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 2088 |
167 |
124 |
321 |
232 |
105 |
101 |
192 |
229 |
500 (100%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
999 |
- |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
- |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +20 |
+20 |
+20 |
+20 |
- |
+20 |
Other Stats
| Knockback Res |
Debuff Res |
Jewels Obtained |
Slash Res |
Pierce Res |
Strike Res |
| +999 |
+999 |
+36 |
+10 |
+40 |
+40 |
| Missile Res |
Magic Res |
Counter Res |
JUMP Res |
|
|
| +30 |
+40 |
+30 |
+40 |
|
|
Flags
| IsThrow |
IsKnockBack |
IsChanging |
|
|
|
| No |
No |
No |
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Strike |
1/1 |
Attack |
Normal Attack (Enemy Unit) |
| Destructive Beam (Partial HP Dmg) |
10/20 |
Skill |
Inflicts partial HP Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
| Counter Magic+1 |
20/20 |
Reaction |
After receiving Dmg, chance of performing counter [Range: 3, Height Range: 2] |
| Enemy Passive LS1 |
20/20 |
Passive |
Raises Stats of Target Enemy Unit Until Dead |
|
| E7 |
- |
|
Demon - Endurance Form |
85 |
Demon |
3 |
2 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 9088 |
167 |
155 |
321 |
290 |
105 |
101 |
192 |
229 |
500 (100%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
999 |
- |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
- |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +20 |
+20 |
+20 |
+20 |
+5 |
+15 |
Other Stats
| Knockback Res |
Debuff Res |
Jewels Obtained |
Slash Res |
Pierce Res |
Strike Res |
| +999 |
+999 |
+36 |
+10 |
+40 |
+40 |
| Missile Res |
Magic Res |
Counter Res |
JUMP Res |
|
|
| +30 |
+40 |
+30 |
+40 |
|
|
Flags
| IsThrow |
IsKnockBack |
IsChanging |
|
|
|
| No |
No |
No |
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Strike |
1/1 |
Attack |
Normal Attack (Enemy Unit) |
| Destructive Beam (Partial HP Dmg) |
10/20 |
Skill |
Inflicts partial HP Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
| Counter Magic+1 |
20/20 |
Reaction |
After receiving Dmg, chance of performing counter [Range: 3, Height Range: 2] |
| Enemy Passive LS2 |
20/20 |
Passive |
Raises Stats of Target Enemy Unit Until Dead |
|
| E8 |
- |
|
Demon - Endurance Form |
85 |
Demon |
3 |
2 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 9088 |
167 |
155 |
321 |
290 |
105 |
101 |
192 |
229 |
500 (100%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
999 |
- |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
- |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +20 |
+20 |
+20 |
+20 |
+5 |
+15 |
Other Stats
| Knockback Res |
Debuff Res |
Jewels Obtained |
Slash Res |
Pierce Res |
Strike Res |
| +999 |
+999 |
+36 |
+10 |
+40 |
+40 |
| Missile Res |
Magic Res |
Counter Res |
JUMP Res |
|
|
| +30 |
+40 |
+30 |
+40 |
|
|
Flags
| IsThrow |
IsKnockBack |
IsChanging |
|
|
|
| No |
No |
No |
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Strike |
1/1 |
Attack |
Normal Attack (Enemy Unit) |
| Destructive Beam (Partial HP Dmg) |
10/20 |
Skill |
Inflicts partial HP Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
| Counter Magic+1 |
20/20 |
Reaction |
After receiving Dmg, chance of performing counter [Range: 3, Height Range: 2] |
| Enemy Passive LS2 |
20/20 |
Passive |
Raises Stats of Target Enemy Unit Until Dead |
|
| E9 |
- |
|
Demon - Endurance Form |
85 |
Demon |
3 |
2 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 9088 |
167 |
155 |
321 |
290 |
105 |
101 |
192 |
229 |
500 (100%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 999 |
999 |
- |
999 |
999 |
999 |
999 |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
- |
999 |
999 |
Elemental Res
|
|
|
|
|
|
| +20 |
+20 |
+20 |
+20 |
+5 |
+15 |
Other Stats
| Knockback Res |
Debuff Res |
Jewels Obtained |
Slash Res |
Pierce Res |
Strike Res |
| +999 |
+999 |
+36 |
+10 |
+40 |
+40 |
| Missile Res |
Magic Res |
Counter Res |
JUMP Res |
|
|
| +30 |
+40 |
+30 |
+40 |
|
|
Flags
| IsThrow |
IsKnockBack |
IsChanging |
|
|
|
| No |
No |
No |
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Strike |
1/1 |
Attack |
Normal Attack (Enemy Unit) |
| Destructive Beam (Partial HP Dmg) |
10/20 |
Skill |
Inflicts partial HP Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
| Counter Magic+1 |
20/20 |
Reaction |
After receiving Dmg, chance of performing counter [Range: 3, Height Range: 2] |
| Enemy Passive LS2 |
20/20 |
Passive |
Raises Stats of Target Enemy Unit Until Dead |
|