| E1 |
- |
|
Battle Soldierbot |
76 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 561 |
289 |
245 |
126 |
107 |
243 |
81 |
181 |
188 |
116 (25%) |
23 |
Status Res
|
|
|
|
|
|
|
|
| 10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
| - |
- |
- |
- |
- |
- |
- |
- |
Skills
| Name |
Rank |
Type |
Effect |
| Attack (ARM) |
1/1 |
Attack |
|
| Rock Toss |
11/20 |
Skill |
Missile ATK to an enemy [Range: 3, Height Range: 1] |
| First Aid |
11/20 |
Skill |
Recovers an ally's HP [Range: 1, Height Range: 1] |
| Spell Break |
11/20 |
Skill |
Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1] |
| Battle Preparation |
19/20 |
Skill |
Raises own PDEF/Evasion Rate |
| Fatal Risk |
19/20 |
Skill |
Greatly raises own PATK & lowers PDEF |
| Devilish Slash |
19/20 |
Skill |
Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1] |
| △[Stop Res] +50~80% |
1/30 |
Passive |
Stop Res +50-80% |
|
| E2 |
- |
|
Magic Soldierbot |
76 |
Machine |
2 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 315 |
138 |
111 |
341 |
237 |
125 |
90 |
212 |
224 |
168 (100%) |
23 |
Status Res
|
|
|
|
|
|
|
|
| 10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
| - |
- |
- |
- |
- |
- |
- |
- |
Other Stats
| Jewels Obtained |
|
|
|
|
|
| +36 |
|
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (WIZ) |
1/1 |
Attack |
|
| Fire Bolt |
15/20 |
Skill |
Fire Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
| Ice Bolt |
15/20 |
Skill |
Water Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
| Aero Bolt |
15/20 |
Skill |
Wind Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
| Lightning Bolt |
15/20 |
Skill |
Thunder Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2] |
| Poison Haze |
15/20 |
Skill |
Inflicts Poison status on target [Range: 3, Area: Cross (3), Height Range: 2] |
| Counter Magic+1 |
11/20 |
Reaction |
After receiving Dmg, chance of performing counter [Range: 3, Height Range: 2] |
| △[Stop Res] +50~80% |
1/30 |
Passive |
Stop Res +50-80% |
|
| E3 |
- |
|
Monk Soldierbot |
76 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 339 |
143 |
115 |
314 |
206 |
129 |
99 |
183 |
260 |
165 (100%) |
23 |
Status Res
|
|
|
|
|
|
|
|
| 10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
| - |
- |
- |
- |
- |
- |
- |
- |
Other Stats
| Jewels Obtained |
|
|
|
|
|
| +32 |
|
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (PRI) |
1/1 |
Attack |
|
| Cure |
17/20 |
Skill |
Recovers HP of ally unit [Range: 4, Height Range: 2] |
| Regeneration |
17/20 |
Skill |
Restores a portion of ally unit's HP & casts Auto Heal for three turns [Range: 2, Height Range: 2] |
| Rest |
17/20 |
Skill |
Removes Death Sentence status from ally unit [Range: 4, Height Range: 1] |
| Heal |
17/20 |
Skill |
Recovers HP of ally units in target area [Range: 2, Area: Cross (3), Height Range: 2] |
| Mega Regen |
17/20 |
Skill |
Casts Auto Heal on ally units in area around self for three turns [Area: Cross (3), Height Range: 2] |
| Healing Embrace |
19/20 |
Skill |
Recovers HP of ally units within target area [Range: 3, Area: Cross (3), Height Range: 3] |
| Holy Bolt |
19/20 |
Skill |
Light Mag ATK to units within target area [Range: 2, Area: Cross (3), Height Range: 2] |
| Seraphic Gate |
19/20 |
Skill |
Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 4, Height Range: 4] |
| △[Stop Res] +50~80% |
1/30 |
Passive |
Stop Res +50-80% |
|
| E4 |
- |
|
Monk Soldierbot |
76 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 339 |
143 |
115 |
314 |
206 |
129 |
99 |
183 |
260 |
165 (100%) |
23 |
Status Res
|
|
|
|
|
|
|
|
| 10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
| - |
- |
- |
- |
- |
- |
- |
- |
Other Stats
| Jewels Obtained |
|
|
|
|
|
| +32 |
|
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (PRI) |
1/1 |
Attack |
|
| Cure |
19/20 |
Skill |
Recovers HP of ally unit [Range: 4, Height Range: 2] |
| Regeneration |
19/20 |
Skill |
Restores a portion of ally unit's HP & casts Auto Heal for three turns [Range: 2, Height Range: 2] |
| Rest |
19/20 |
Skill |
Removes Death Sentence status from ally unit [Range: 4, Height Range: 1] |
| Heal |
19/20 |
Skill |
Recovers HP of ally units in target area [Range: 2, Area: Cross (3), Height Range: 2] |
| Mega Regen |
19/20 |
Skill |
Casts Auto Heal on ally units in area around self for three turns [Area: Cross (3), Height Range: 2] |
| Healing Embrace |
19/20 |
Skill |
Recovers HP of ally units within target area [Range: 3, Area: Cross (3), Height Range: 3] |
| Holy Bolt |
19/20 |
Skill |
Light Mag ATK to units within target area [Range: 2, Area: Cross (3), Height Range: 2] |
| Seraphic Gate |
19/20 |
Skill |
Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 4, Height Range: 4] |
| Magic Barrier+1 |
1/20 |
Reaction |
Change of reducing Mag Dmg |
| △[Stop Res] +50~80% |
1/30 |
Passive |
Stop Res +50-80% |
|
| E5 |
S1 |
|
AJ3000 |
76 |
Machine, Sloth |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 1254 |
328 |
300 |
152 |
169 |
275 |
81 |
188 |
188 |
460 (25%) |
32 |
Status Res
|
|
|
|
|
|
|
|
| 90 |
- |
90 |
999 |
999 |
999 |
- |
999 |
|
|
|
|
|
|
|
|
| 999 |
999 |
999 |
999 |
999 |
- |
90 |
60 |
Skills
| Name |
Rank |
Type |
Effect |
| [Normal ATK] AJ3000 |
1/1 |
Attack |
AJ3000 (Enemy Unit) |
| Slash Counter |
10/20 |
Reaction |
Performs physical counter when receiving Dmg [Range: 1, Height Range: 1] |
| Death Mow+ |
18/20 |
Skill |
Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1] |
| Spinslash+ |
18/20 |
Skill |
Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 1] |
| Cross Blade |
18/20 |
Skill |
Inflicts Phys Dmg on units within target area [Range: 2, Area: Line (2), Height Range: 1] |
|
| E6 |
- |
|
Gun Soldierbot |
76 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 453 |
318 |
185 |
107 |
92 |
225 |
97 |
226 |
272 |
130 (25%) |
23 |
Status Res
|
|
|
|
|
|
|
|
| 10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
| - |
- |
- |
- |
- |
- |
- |
- |
Other Stats
| Jewels Obtained |
|
|
|
|
|
| +16 |
|
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Charged Shot |
15/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
| Take Aim |
15/20 |
Skill |
Raises own Hit Rate for two turns |
| Bullet Shot |
15/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
| Leg Shot |
18/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
| Headshot |
18/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
18/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
18/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
| Counter Shot |
1/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
| △[Stop Res] +50~80% |
1/30 |
Passive |
Stop Res +50-80% |
|
| E7 |
- |
|
Gun Soldierbot |
76 |
Machine |
3 |
1 |
Primary Stats
| HP |
PATK |
PDEF |
MATK |
MDEF |
DEX |
AGI |
CRIT |
LUCK |
Jewels |
Combo |
| 453 |
318 |
185 |
107 |
92 |
225 |
97 |
226 |
272 |
130 (25%) |
23 |
Status Res
|
|
|
|
|
|
|
|
| 10 |
30 |
30 |
30 |
10 |
10 |
- |
- |
|
|
|
|
|
|
|
|
| - |
- |
- |
- |
- |
- |
- |
- |
Other Stats
| Jewels Obtained |
|
|
|
|
|
| +16 |
|
|
|
|
|
Skills
| Name |
Rank |
Type |
Effect |
| Attack (GUN) |
1/1 |
Attack |
|
| Charged Shot |
19/20 |
Skill |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] |
| Take Aim |
19/20 |
Skill |
Raises own Hit Rate for two turns |
| Bullet Shot |
19/20 |
Skill |
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] |
| Leg Shot |
15/20 |
Skill |
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] |
| Headshot |
15/20 |
Skill |
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] |
| Piercing Shot |
15/20 |
Skill |
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited] |
| Pinhole Shot |
15/20 |
Skill |
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] |
| Counter Shot |
1/20 |
Reaction |
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited] |
| △[Stop Res] +50~80% |
1/30 |
Passive |
Stop Res +50-80% |
|